GameMaker (also known as GameMaker Studio) is a popular tool for creating video games, especially suited for 2D games. It's designed to be user-friendly, allowing both beginners and experienced developers to make games without needing to know complex programming. Think of it like a specialized workshop where game creators can build games using pre-made tools, similar to how PowerPoint helps create presentations. Other similar tools include Unity and Construct. GameMaker is particularly known in the indie game development scene, where small teams or individual developers create games independently.
Created and published three indie games using GameMaker and GameMaker Studio
Led a small team developing mobile games with GameMaker Studio 2
Optimized game performance and fixed bugs in GameMaker projects
Typical job title: "GameMaker Developers"
Also try searching for:
Q: How would you optimize a game for better performance on mobile devices?
Expected Answer: A senior developer should discuss managing memory usage, reducing draw calls, efficient resource management, and experience with profiling tools to identify performance bottlenecks in games.
Q: Describe your experience leading game development projects.
Expected Answer: Should demonstrate project management skills, ability to coordinate team members, meeting deadlines, and handling the full game development cycle from concept to publication.
Q: How do you handle game saving and loading systems?
Expected Answer: Should explain approaches to saving game progress, managing player data, and ensuring data persistence across gaming sessions.
Q: Explain how you would implement basic game physics.
Expected Answer: Should describe understanding of collision detection, movement mechanics, and using GameMaker's built-in physics features effectively.
Q: What is a sprite and how do you animate it?
Expected Answer: Should explain that sprites are the visual elements in games and demonstrate basic knowledge of creating animations using sprite sheets and GameMaker's animation tools.
Q: How do you create basic player movement in a game?
Expected Answer: Should be able to explain simple keyboard controls, basic movement logic, and how to make a character respond to player input.