Level Design

Term from Video Game Development industry explained for recruiters

Level Design is the art and process of creating game spaces, missions, and environments that players interact with in video games. Think of level designers as architects of virtual worlds - they plan out where everything goes in a game, from placing obstacles and rewards to designing the paths players take. They work closely with artists and programmers to create engaging game experiences, similar to how an interior designer works with contractors to create functional spaces. The role requires both creative thinking to make fun experiences and practical understanding of how games work.

Examples in Resumes

Created and balanced 15 missions using Level Design principles for a popular mobile game

Led Level Design and mission planning for an open-world RPG game

Implemented Level Design and Game Design solutions to improve player engagement metrics

Typical job title: "Level Designers"

Also try searching for:

Level Designer Environment Designer Mission Designer Game Designer World Designer Gameplay Designer Map Designer

Example Interview Questions

Senior Level Questions

Q: How do you approach designing levels that are both challenging and accessible to different player skill levels?

Expected Answer: A senior level designer should discuss concepts like difficulty curves, multiple path options, optional challenges, and playtesting strategies. They should mention examples of how they've balanced levels for different player types.

Q: Can you describe how you would manage a team of level designers and integrate their work with other departments?

Expected Answer: Should demonstrate leadership experience, explaining how they coordinate between artists, programmers, and designers, manage deadlines, and maintain consistent quality across multiple levels.

Mid Level Questions

Q: How do you ensure your levels are engaging and keep players interested?

Expected Answer: Should discuss pacing, reward systems, creating interesting choices for players, and using playtesting feedback to improve level flow and entertainment value.

Q: What tools and software do you use in your level design process?

Expected Answer: Should be familiar with common game engines and level design tools, able to explain their design process from paper concept to final implementation.

Junior Level Questions

Q: What makes a good game level in your opinion?

Expected Answer: Should demonstrate basic understanding of player engagement, game flow, and how to create fun experiences through level layout and challenge design.

Q: How do you start planning a new level?

Expected Answer: Should be able to explain basic level design process including sketching layouts, considering player progression, and basic implementation steps.

Experience Level Indicators

Junior (0-2 years)

  • Basic level layout creation
  • Understanding of game engines
  • Simple mission design
  • Basic playtesting

Mid (2-5 years)

  • Advanced level flow and pacing
  • Complex mission creation
  • Player engagement optimization
  • Collaboration with other departments

Senior (5+ years)

  • Team leadership and mentoring
  • Complex game systems design
  • Project management
  • Advanced game flow optimization

Red Flags to Watch For

  • No portfolio of level designs or previous work examples
  • Lack of basic game engine knowledge
  • No understanding of player psychology and engagement
  • Unable to explain basic level design principles
  • No experience with collaborative game development