Skeletal Animation is a common technique used in video games and animated movies to make characters move realistically. Think of it like a digital puppet system - just as a real puppet has joints and bones that help it move, game characters have virtual 'skeletons' inside them that animators can move around. This makes characters walk, run, jump, or dance smoothly without having to adjust every part of their body separately. It's similar to how stop-motion animators move action figures, but done entirely on computers. When you see this term on a resume, it means the person knows how to create or work with these digital puppet systems to bring game characters to life.
Created character movements using Skeletal Animation techniques for mobile game characters
Optimized Skeletal Animation systems to improve game performance on console platforms
Led team of artists in implementing Skeletal Animation and Bone Animation for main character sequences
Developed Rigged Animation systems for background NPCs in open world game
Typical job title: "Character Animators"
Also try searching for:
Q: How would you manage a team working on character animations for multiple platforms with different performance requirements?
Expected Answer: Should discuss experience in leading animation teams, optimizing animations for different platforms (mobile vs console), and maintaining quality while meeting technical constraints.
Q: Tell me about a challenging animation problem you solved in a previous project.
Expected Answer: Should demonstrate leadership in solving complex animation issues, like fixing character movement problems or improving animation system performance across multiple characters.
Q: How do you ensure smooth transitions between different character animations?
Expected Answer: Should explain how they handle animation blending, movement transitions, and maintaining natural-looking character motion without awkward jumps or pauses.
Q: What's your process for optimizing animation performance in games?
Expected Answer: Should discuss methods for making animations run smoothly while using less computer resources, like simplifying movements or using animation compression techniques.
Q: Can you explain the basic concept of skeletal animation?
Expected Answer: Should be able to explain in simple terms how digital bones and joints work together to move game characters, similar to how a puppet's joints work.
Q: What tools have you used for creating character animations?
Expected Answer: Should mention experience with common animation software and basic understanding of how to create simple character movements.