Occlusion Culling

Term from Video Game Development industry explained for recruiters

Occlusion Culling is a technique used in video games to make them run faster and smoother. Think of it like this: when you're in a building, you can't see what's behind the walls, so there's no need to draw those hidden objects. Occlusion Culling is the process of figuring out which objects are hidden from the player's view and temporarily not drawing them, which helps the game perform better. This is especially important in large, complex games with many objects, like open-world games or detailed indoor environments. It's similar to other performance-improvement techniques like Level of Detail (LOD) or View Frustum Culling.

Examples in Resumes

Implemented Occlusion Culling techniques that improved game performance by 40%

Optimized indoor scenes using Occlusion Culling in Unity Engine

Led optimization efforts through Occlusion Culling implementation in large open-world environments

Typical job title: "Graphics Programmers"

Also try searching for:

Game Engine Developer 3D Graphics Programmer Game Optimization Specialist Rendering Engineer Game Performance Engineer Technical Artist Game Engine Programmer

Example Interview Questions

Senior Level Questions

Q: How would you implement Occlusion Culling in a large open-world game?

Expected Answer: Should explain in simple terms their approach to dividing the game world into sections, managing performance across different areas, and balancing visual quality with performance. Should mention experience with specific game engines and real-world examples.

Q: What considerations would you make when optimizing Occlusion Culling for mobile games?

Expected Answer: Should discuss balancing battery life and performance, dealing with limited hardware capabilities, and experience optimizing games for different mobile devices.

Mid Level Questions

Q: Can you explain different types of Occlusion Culling and when to use them?

Expected Answer: Should be able to explain portal culling for indoor scenes and geometry culling for outdoor environments in simple terms, with examples of when each works best.

Q: How do you measure the effectiveness of Occlusion Culling?

Expected Answer: Should discuss tools and methods for measuring game performance, understanding frame rates, and how to determine if the culling is actually helping performance.

Junior Level Questions

Q: What is Occlusion Culling and why is it important?

Expected Answer: Should be able to explain in simple terms that it's about not drawing hidden objects to improve game performance, with basic understanding of how it helps games run better.

Q: How have you used Occlusion Culling in Unity or Unreal Engine?

Expected Answer: Should demonstrate basic knowledge of using built-in Occlusion Culling tools in major game engines, even if just from learning projects or small games.

Experience Level Indicators

Junior (0-2 years)

  • Basic understanding of 3D graphics
  • Experience with Unity or Unreal Engine
  • Basic performance optimization
  • Understanding of game development fundamentals

Mid (2-5 years)

  • Implementation of culling systems
  • Performance optimization techniques
  • Experience with multiple game projects
  • Understanding of different platforms' requirements

Senior (5+ years)

  • Advanced graphics optimization
  • Custom culling system development
  • Team leadership experience
  • Architecture planning for large-scale games

Red Flags to Watch For

  • No practical experience with game engines
  • Lack of understanding about performance optimization
  • No knowledge of basic 3D graphics concepts
  • Unable to explain performance improvements in simple terms