ARKit

Term from Mobile Application Development industry explained for recruiters

ARKit is Apple's tool for creating augmented reality (AR) experiences on iPhones and iPads. Think of it as a special set of building blocks that helps developers add virtual objects into the real world through the device's camera. For example, it's what makes it possible to see how furniture would look in your room before buying it, or to play games where virtual characters appear in your actual surroundings. This technology is similar to Google's ARCore for Android devices. When you see AR features in iPhone apps, there's a good chance ARKit was used to create them.

Examples in Resumes

Developed iPhone app features using ARKit to create interactive product previews

Created immersive gaming experience with ARKit and Swift

Implemented ARKit functionality to enable virtual try-on features for retail app

Typical job title: "ARKit Developers"

Also try searching for:

iOS Developer Mobile AR Developer iOS AR Engineer Mobile Developer AR/VR Developer iOS Application Developer Mobile App Developer

Where to Find ARKit Developers

Example Interview Questions

Senior Level Questions

Q: How would you approach designing an AR experience for a retail app?

Expected Answer: A senior developer should discuss user experience considerations, performance optimization, accurate object placement, lighting conditions, and how to handle different device capabilities and environments.

Q: What strategies would you use to ensure AR features work well across different iPhone models?

Expected Answer: Should explain how to handle different device capabilities, testing procedures, fallback options for older devices, and optimization techniques for consistent performance.

Mid Level Questions

Q: How do you handle AR object placement and tracking in different lighting conditions?

Expected Answer: Should explain basic understanding of surface detection, lighting estimation, and how to provide good user feedback when tracking conditions are poor.

Q: What considerations are important when designing AR interfaces?

Expected Answer: Should discuss user comfort, clear instructions, intuitive interactions, and how to blend virtual content with the real world effectively.

Junior Level Questions

Q: What is the difference between AR and VR?

Expected Answer: Should explain that AR adds virtual elements to the real world through a camera, while VR creates a completely virtual environment.

Q: What are some basic features of ARKit?

Expected Answer: Should mention basic capabilities like placing virtual objects, tracking movement, and detecting surfaces in the real world.

Experience Level Indicators

Junior (0-2 years)

  • Basic AR object placement
  • Simple AR interactions
  • iOS development basics
  • Understanding of 3D space concepts

Mid (2-4 years)

  • Complex AR interactions
  • 3D model integration
  • Performance optimization
  • User experience design for AR

Senior (4+ years)

  • Advanced AR experience design
  • Multi-user AR experiences
  • Complex tracking solutions
  • AR project architecture

Red Flags to Watch For

  • No iOS development experience
  • Lack of 3D graphics understanding
  • No experience with user interface design
  • Unable to explain basic AR concepts
  • No knowledge of mobile development principles