Animation Rigging is like creating a digital skeleton inside video game characters or 3D models that allows them to move naturally. Think of it as putting invisible puppet strings on a character that animators can use to make them walk, run, or perform actions. It's similar to how a puppeteer controls a marionette, but in the digital world. This is a crucial step between creating a static 3D model and making it move in games. Without rigging, characters would be like statues - they might look great but couldn't move. This skill is essential in both video game development and animated movies.
Created advanced Animation Rigging systems for main character movements in a AAA game title
Optimized Animation Rig setups for better game performance across multiple characters
Developed custom Animation Rigging tools to speed up character animation workflow
Implemented complex Character Rigging solutions for a team of animators
Typical job title: "Technical Animators"
Also try searching for:
Q: How would you approach rigging a character that needs to transform between human and animal forms?
Expected Answer: A senior rigger should explain their problem-solving process, including planning the skeleton structure that works for both forms, creating a system for smooth transitions, and ensuring the setup is efficient for animators to use.
Q: Tell me about a time you improved a rigging pipeline to make it more efficient.
Expected Answer: They should describe specific examples of creating tools or systems that helped their team work faster, showing both technical knowledge and understanding of production needs.
Q: How do you ensure your character rigs are animator-friendly?
Expected Answer: Should discuss creating clear controls, maintaining consistent naming conventions, and getting feedback from animators to improve usability.
Q: What's your process for testing a completed character rig?
Expected Answer: Should explain checking range of motion, stress testing movements, and verifying that all necessary animations can be achieved with the rig.
Q: Can you explain what a control rig is and why it's important?
Expected Answer: Should be able to explain that control rigs are the interfaces animators use to pose characters, like digital puppet controls, and why they need to be intuitive to use.
Q: What's the difference between FK and IK in rigging?
Expected Answer: Should explain in simple terms that these are two ways to control joint chains - FK (Forward Kinematics) moves joints one at a time, while IK (Inverse Kinematics) moves entire chains from an end point.