Slow In/Slow Out

Term from Animation Storyboarding industry explained for recruiters

Slow In/Slow Out (also known as "Ease In/Ease Out") is one of the core principles in animation that makes movement look more natural and appealing. It refers to the way objects in real life don't move at a constant speed - they gradually speed up at the start of movement and slow down at the end. Think of how a car doesn't instantly reach full speed but accelerates gradually, then slows down before stopping. Animators use this technique to make characters and objects move more realistically, avoiding robotic-looking motion. This skill is particularly important in both traditional hand-drawn animation and computer animation.

Examples in Resumes

Applied Slow In/Slow Out techniques to character animations in children's TV series

Created natural movement using Ease In/Ease Out principles for video game character animations

Trained junior animators in Slow In/Slow Out fundamentals for realistic motion

Typical job title: "Animators"

Also try searching for:

Character Animator Motion Designer Animation Artist 2D Animator 3D Animator Digital Animator Animation Director

Example Interview Questions

Senior Level Questions

Q: How would you explain Slow In/Slow Out to a team of junior animators?

Expected Answer: A senior animator should be able to clearly explain the concept using real-world examples, demonstrate its application in various scenarios, and show how it improves animation quality. They should also discuss common mistakes and how to avoid them.

Q: How do you adapt Slow In/Slow Out timing for different characters or situations?

Expected Answer: The answer should cover how timing varies based on character weight, personality, and emotion. They should explain how a heavy character moves differently from a light one, and how emotional states affect movement timing.

Mid Level Questions

Q: Can you describe a specific instance where you used Slow In/Slow Out to improve an animation?

Expected Answer: Should provide a concrete example of applying the principle to solve a movement problem, explaining their thought process and the improvement in the final result.

Q: How do you balance Slow In/Slow Out with other animation principles?

Expected Answer: Should demonstrate understanding of how this principle works with others like anticipation and follow-through, showing knowledge of when to emphasize or reduce its use.

Junior Level Questions

Q: What is Slow In/Slow Out and why is it important?

Expected Answer: Should be able to explain the basic concept of gradual acceleration and deceleration in animation, and why it makes movement look more natural.

Q: Can you describe a simple example of where you would use Slow In/Slow Out?

Expected Answer: Should provide a basic example like a bouncing ball or a character starting to walk, showing understanding of the fundamental principle.

Experience Level Indicators

Junior (0-2 years)

  • Basic understanding of animation principles
  • Simple character and object animation
  • Knowledge of animation software
  • Basic timing and spacing concepts

Mid (2-5 years)

  • Refined timing and movement control
  • Complex character animation
  • Multiple animation style proficiency
  • Understanding of weight and physics in animation

Senior (5+ years)

  • Advanced animation techniques
  • Team leadership and mentoring
  • Complex movement choreography
  • Animation direction and review skills

Red Flags to Watch For

  • Unable to explain basic animation principles
  • No demo reel or portfolio showing movement skills
  • Lack of understanding of natural movement and physics
  • No experience with industry-standard animation software