Rigging is the process of creating a digital skeleton for characters or objects in animation and visual effects. Think of it like creating a puppet system that allows animators to move and pose digital characters easily. Just as a puppet needs joints and controls to move naturally, digital characters need a rig to bend, stretch, and move realistically. This is a crucial step between creating a 3D model and animating it, similar to how a puppeteer needs strings to control a puppet before putting on a show.
Created character Rigging systems for main characters in animated feature film
Developed efficient Rig setups for crowd scenes in major video game project
Optimized Rigging workflows for real-time animation in commercials
Typical job title: "Riggers"
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Q: How would you approach rigging a complex character with multiple forms?
Expected Answer: A senior rigger should discuss planning the character's movement needs, creating flexible control systems, and ensuring the rig can handle all required transformations while remaining user-friendly for animators.
Q: How do you manage rigging for a large-scale production with multiple characters?
Expected Answer: Should explain creating standardized systems, maintaining consistent naming conventions, developing reusable components, and coordinating with animation teams to meet production needs.
Q: What's your process for testing a completed character rig?
Expected Answer: Should describe creating test poses, checking deformations, ensuring controls work as intended, and getting feedback from animators about usability.
Q: How do you handle facial rigging for dialogue animation?
Expected Answer: Should explain creating control systems for mouth shapes, eye movement, and facial expressions that allow for natural-looking speech and emotion.
Q: What are the basic components of a character rig?
Expected Answer: Should be able to explain joints, controls, and basic hierarchies needed for character movement in simple terms.
Q: How do you ensure smooth skin deformation around joints?
Expected Answer: Should demonstrate understanding of weight painting and basic skin deformation principles for natural-looking movement.